In a world of instant communication and open access to ideas and information Lindisfarne College has identified the value in using new technologies as a valued tool in the toolbox of teaching and learning.

Digital skills are critical for enabling growth for New Zealand, not just in the ICT, high-tech and digital sectors, but for all sectors of the economy. When you consider that the tech sector is New Zealand’s fastest growing industry and a significant contributor to the economy, it is important that we give our students the skills to excel in this area.

Digital Skills  - What are they and Why are they important?

Digital skills are the skills needed to find, evaluate, utilize, share and create content using information technologies and the Internet. Digital skills can be basic, such as the ability to use email or online banking, through to more advanced skills such as programming. As many services move online, basic digital literacy skills are now required by the entire population. These skills are needed to carry out essential functions such as digital communication or basic internet searches in a secure way. Because of this, the House of Lords in the United Kingdom recently stated that digital skills should be treated with the same importance as numeracy and literacy.

Advanced digital skills are those needed to control and create with digital technologies. These skills include software programming, developing algorithms, managing and analysing large amounts of data, implementing and managing digital hardware and networks, and cyber security.

No matter what industry our students intend to go into, digital technology is beginning to make an impact and we need to prepare our students for the future.

How is Lindisfarne Going to Address this Need?​​​​​​​

The approach by Lindisfarne is twofold, firstly we want to develop students’ capabilities by using digital technology to support teaching and learning across the college. We aspire through e-learning and the use of emerging technologies to contribute to teaching excellence, and enhancing student success through:

  • exemplary instructional design that reflects the college’s mission, vision, and values,
  • Maintain a collaborative approach to the evaluation of quality pedagogy within online/hybrid environments to encourage continuous improvement of course offerings and teaching methods
  • effective application and integration of instructional technologies,
  • interactive digital media development,
  • administration and enhancement of the college’s learning management system (Schoology),
  • and the deployment of innovative emerging technologies.
  • Support faculty with appropriate training sessions and opportunities to express creativity and innovation within their course offerings
  • Strengthen cross-disciplinary and cross-functional relationships to publicize the mission and goals of eLearning Pursue a culture of leadership, academic excellence, student achievement, and continuous improvementAll boys have wireless connectivity to the internet through Schoology (our Learning Management System). At Lindisfarne we believe digital literacy is essential to prepare our boys for a future which is essentially unknown and the use of digital devices in the classroom enables boys to develop core digital literacy skills. The College has adopted a Bring Your Own Device (BYOD) approach to ensure our boys have access to all the benefits of a connected learning environment. We make our school resources available so that the potential of those devices can be used to further enhance learning. Computers are used as learning tools and share network resources and Internet access.Extensive research, both in New Zealand and overseas, shows access to portable devices such as laptops leads to:
  • improved teaching and learning practices
  • increased student achievement, engagement and motivation
  • improved student writing and research
  • enhanced effective collaboration and communication

Students with portable devices can:​​​​​​​

  • Use the College’s Learning Management System to access online course material to support their learning
  • Benefit from improved access to the College’s intranet for timetable and prep information
  • Use web-based tools, to interact with their teachers
  • Access appropriate online resources to support their learning as required, without disengaging from a lesson or group work
  • Collaborate with teachers and peers in their learning, using a range of different tools
  • Collaborate with teachers and peers from other institutions
  • Use digital photographic, video devices and e-portfolios to demonstrate their learning and understanding
  • Develop critical and analytical thinking skills by engaging in online forums and discussions
  • Engage with visual, written and video tasks during class time

The second part of our approach is to develop a digital technology program.

Within the Intermediate and Junior School, we want students to develop:

  • Computational thinking skills these enable students to express problems and formulate solutions inways that means a computer can be used to solve them.
  • The ability to design and develop a media outcome for a specified purpose To do this we hope to employ a cross curricular STEAM approach enabling students to use a range of skills to develop a solution. Within Senior School we will be running an NCEA course in Digital Technology. This Digital Technology course will provide students with opportunities to work through a design process and use informed planning to guide them through the technological process. This will include design and problem solving, integration of digital media and information, research, testing, evaluation and production. Students will be encouraged to explore and develop original content & use creative commons, capture & manipulate still images, understand coding and develop a computer program, along with an animation, film, app or web page integrating, original audio, music, image and or video for a variety of outcomes – dependent on student choice.Developing students’ skills in: 
  • Programming using C#, VB and JavaScript
  • Project management
  • Multimedia Design and Development

    ​​​​​​​Data and Database Development Culminating in year 13 delivering a Multimedia product to meet scholarship standards in Technology.